Ok guys, salto made one for supply too its good but for an unexperienced clan it's maybe too hard
So i made one too
Attacking3 players (or less):
Two meds and one engi, or Three meds and flag rush
- Meds go left (So they end up 1st floor of the forward bunker) and try to capt flag
- When flag is captured engi plants dyna (every1 will be up to reclaim the flag)
- Escort truck and one med becomes cov opts to destroy CP
- Destroy and build CP (all select spawn CP), 2 meds 1 engi
- Try to plant dyna, escort truck after (nades are very usefull if they try to defuse and ALWAYS gibb the engi)
- One medic escorts truck, one engi goes first and is covered by a medic, medic try to heal immediatly when engi dies 'cause no engi = no crane controls
- Gold is in truck, one med behind gold and try to stay there as long as possible, all med OR engi blows up side walls
- Escort truck and win!
4 players (or more)
Salto has a very nice tactic here, but it's hard for a scrimnub clan like ours
- One engi, rest med
- One meds covers engi, other go left and try to capt
- When capt engi plants, if dies medic revives
- One medic becomes engi and does selfkill (if the timing is good) and plants dyna forward spawn
- Other medic becomes cov
- Destroy and build CP (select spawn)
- Try to plant dyna and other engi destroys sides
- Build crane controls, 2 engis and a med other guys escort
- Same, escort, get in truck behind gold crate
- WIN!!!
When 5 poepl panza can be very handy to blow up the guys on the 1st floor of the bunker!
Defending:3 or less
- Two meds, one engi
- One med down, engi and med 1st floor at window try to use nades
- When dyna is planted try to defuse and make sure they don't capt
- When captured make CP
- Try to block their covert and engi so they can't build CP
- (When they build CP if you see its a good moment become covert and destroy it)
- Make sure they don't blow up gate (nades are handy), ALWAYS gibb their engi(s)
- If they blow up gate i advice to defend crane controls with 3 meds but u can also be covert if you like but sten souks
- When they're escorting truck 2 meds make sure they don't get far and one guy becomes covert and blows up CP
- They'll be to slow if we play nice so: WIN
4 or more
- One field, Two meds, One engi (maybe rnade)
- Field firing for effect at acces to forward bunker
- Rest is same as in "3 or less", only the field tries to do many fire for effects at good spots (where they need to plant dyna or at truck or where they need to pass)
- WIN
When you have 5 panza can be good
If anyone has suggestions or doesn't like my ideas say it, now we have 2 tactics for this map decide wich we choose before you start scrimming!